Call Of Duty Modern Warfare (2019) Review!

It’s been 16 years since Call of Duty first launched on PC, and since then, the franchise has become one of the most successful brands in the industry and beyond. While it’s fun to debate favorite entries in the series, there’s no denying the transformative impact of 2007’s Modern Warfare. The original was recently remastered in 2016, but now Activision aims to recapture that legendary title's vision with an all-new game.


Infinity Ward Statement


Infinity Ward expressly stated this is not a prequel, sequel, or remake, but instead a reimagining set within the Modern Warfare universe. That means series mainstay Captain Price is back in action leading the charge.


A story in Modern Warfare


The story is seen through multiple perspectives, including Metropolitan Police Sergeant Kyle Garrick and a CIA officer codenamed Alexas. They work with Farah Karim, a resistance fighter in the fictional country of Urzikstan. Some dark and harrowing moments sprinkled throughout the 5 to the 7-hour journey that hit hard thanks to the immersive visuals and likable cast.

While franchise tropes and bombastic action are still prevalent, it’s toned down a little. A handful of missions offer a considerably slower pace, ramping up the tension through realistic and unsettling situations. Unfortunately, the main villain tying everything together fails to feel threatening or complex, and the overall stakes suffer for it.


The campaign in Modern Warfare


The campaign structure is similar to years past, with missions featuring various objectives and locations scattered around the globe. There are no hidden collectibles to find, but each mission tracks a collateral damage ranking that yields various rewards. It doesn’t offer much info other than a letter grade, but it still promotes discretion before pulling the trigger. The quieter missions are where Modern Warfare triumphs.

Infiltrating a London safe-house while having to identify potential threats in real-time makes you feel every kill. Another stealth mission has you searching for a target in a large open-ended space that can be tackled in various ways, like shooting out nearly every light to utilize the cover of darkness.

This level of freedom carries over into a handful of stages but comes undone in certain scripted sections. It can sometimes feel like you’re a puppet on a string, forced to stand in the proper spot to continue onward.


Special Ops Mode


In place of Zombies, this year is Special Ops. These cooperative missions support up to four players and pick up where the campaign leaves off. The missions are tense and difficult, with player builds and teamwork playing critical roles in survival. The spaces are large enough for teams to approach goals in various ways, such as going stealthy or using vehicles, and different objectives require adopting different tactics and equipment.

Enemies flood in from out of nowhere, making things feel artificial and cheap, but conquering the difficult assignments with a well-organized team is thrilling. While multiplayer is largely familiar to Call of Duty veterans, a few key additions this year add meaningful combat layers.

When aiming down sights near a corner or a flat surface, you can mount your weapon, significantly increasing accuracy while maintaining cover. This makes holding defensive positions much more viable, especially with light machine guns.

Additionally, you can reload while aiming down sights to maintain your sightline at the cost of a few precious moments. There’s also a super sprint, which can be used for a brief burst of speed. Lastly, you can slowly crack open doors to lob grenades at unsuspecting foes.


Some New Addition


Combined, the new additions add tactical flexibility without compromising the core mechanics. More than ten maps spread across a handful of modes with all post-launch content arriving simultaneously on all platforms for free, except the most forgettable survival mode, which is exclusive to PlayStation for one year.


Gun Fight Mode


One new model, the gunfight, is a highly competitive 2-on-2 mode set in tiny maps where the goal is to win six rounds. There are two variations of rules, one which gives you random weapons and another called OSP, or on-site procurement, requiring you to obtain weapons scattered across the map. Either way, the action is lightning-fast and a great way to bond with a partner and flex your skills.

If you’re a junkie for tension and gunfight isn’t enough, the new night-vision mode removes the HUD in favor of your laser sight. When you aim down the sights, anyone close by can clearly see the beam, encouraging you to wait to aim and shoot only when you have a quality shot. A step further is realism mode, which removes the HUD but doesn’t include the lasers for you to rely on. In tandem with the campaign, both modes' philosophy slows down the action to make you value your own life.

A few key mechanical additions refine combat in important ways while the campaign returns with some of the series’ best missions. With cross-play and free updates planned for the next year, Modern Warfare is just getting started.

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